

It suffers pretty badly in terms of the sharpness and textures, but the gameplay is literally the same.
THE MATRIX PATH OF NEO PS2 PS2
Own a PS2? Then bow your head in shame as this inferior version shows how old the PS2 really is. The training levels set the tone for the rest of the game, proving that the rest of the game will be novel, the ideas well implemented and the whole thing working well. Gun training sections are flavoured by John Woo, as a scene lifted directly from A Better Tomorrow sees you leaping around with dual pistols in a Chinese cafe, complete with birds in cages littered everywhere. Noteworthy mentions go to the Enter the Dragon dungeon scene and the hilarious outfit that Mouse gives to Neo as well as the sword fight in a bamboo forest with a nod towards the Ninja Scroll anime. Unlike other games where a training level is basically a room with set pieces and events put in place that are meant for you to experience what the protagonist can do, in TM:PON, the training levels are a complete homage to the films that inspired the Matrix in the first place.


Hell, there's sneaky bits taken right out of Metal Gear Solid and even scary sections where you're trying to find your way out of a haunted Japanese hut. That's not to say that every level is filled with bad guys with guns. It is made irrelevant as you're much too busy dispatching enemies in the coolest ways possible. The level structure still retains the get from A to B without taking too much damage, then face off against stronger opponents or a boldly-dressed boss with strange powers. There's been enough changes and the game as a whole has been fleshed out so much that it attains the 'Crash Bandicoot' effect - You'll want to play, you'll want to clock it and you'll know you'll enjoy it while you do.Įverything's in place. So if you're not too sure about buying this game because you might think it's a cheap spinoff of something that has been done to death - don't think it is. The packaging is so well rounded that it smells like an EA game - in that lots of money has been thrown at it. A lot of thought has gone into it, from the deceptively deep fighting system to the extra storyline and new characters that are introduced. This time Atari have stepped away from Niobe and Ghost's stories and have now taken the Matrix to the origins, seeing you play as Neo right from the beginning of the story up to the final battle.įrom the start, it is evident Atari have spent a long time making this game and not rushed it a la Enter the Matrix.

We're not admiring the hero from a distance. Forget playing as third-party members and doing a 'Rayden' from Metal Gear Solid 2. TM:PON is for all intents and purposes the ultimate in the Matrix franchise.
THE MATRIX PATH OF NEO PS2 CODE
Once again we are faced with the dripping green kanji code and once again are we given the opportunity to save mankind by shooting, kicking and punching the blue hell out of anyone foolish enough to stand in our way in the aptly named The Matrix: Path of Neo. As slated as it was by the media, the sheer numbers that sold are a testament to how successful the franchise - and not necessarily the game - is. Whether that be die hard fans or mums and dads with kids who have heard their friends talking about it. When Enter the Matrix was first released in May '03, it hit a wall of critisism from the media, but was welcomed with open arms from the public. The Matrix: Path of Neo (PlayStation 2) review
